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Old Nov 23, 2006, 06:16 AM // 06:16   #1
Ascalonian Squire
 
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Default "Master of Magic".. the aoe replacement for the zealots smiter?

Havent seen this discussed anywere so i thought i would throw this out there for comments.

Bottom line is an e/mo runnin "master of magic" at 12 energy storage (breakpoint for 2 energy return) can smite off an ally pretty much like the pre nerf AOE monks.

To test this i rolled up the following e/mo

12 energy storage
12 smiting

20% enchant mod

draw conditions (to trigger zealots)
reversal (to trigger zealots)
smite hex
judges insight
balth aura
Zelots fire
Master of magic
res/whatever

I could SPAM every skill as soon as it recharged indefinetly with 0 pause in between cast simply never ending chain casting. Master of magic providing a net 2 or 4 energy gain on every draw/reversal cast

Is there any potential to this?

Last edited by atreyu83; Nov 23, 2006 at 06:18 AM // 06:18..
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Old Nov 23, 2006, 06:32 AM // 06:32   #2
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e-denial?

there seems be that there's no way for energy to return after you get drained below 50
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Old Nov 23, 2006, 07:19 AM // 07:19   #3
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Quote:
Originally Posted by lightblade
e-denial?

there seems be that there's no way for energy to return after you get drained below 50
You have Master of Magic confused with Ether Prism.
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Old Nov 23, 2006, 12:16 PM // 12:16   #4
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I like this idea. If you get 3 recharging spells then do you get 6 energy? If so that would be great.

I presume 1 recharging is always Master of Magic, then at least 1 smiting spell. The only downside is MoM only lasts 24 seconds so you have 6 seconds of downtime.
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Old Nov 23, 2006, 06:26 PM // 18:26   #5
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Guild: Clan W A S D [WASD]
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I've been running this for about a week now, it's freaking nuts in PvE, though it has some difinate weaknesses.

1. mobs that have enchant removal completley ruin the build
2. not much utility (more of a PvP problem)

This build basicly plays like the old school ether renewal smiter more than an AoE monk. I would say it's definatly not as strong as that one either, but it is strong in it's own right.

As for the 6 second down time, it really doesn't matter, you're an ele, and you have full energy when it ends, thats 6 seconds of living of a (minimum) 71 energy pool. Not too hard.

Neat thing: Master of Magic counts res sig/sunspear rebirth sig as recharging if it's been used.
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Old Nov 23, 2006, 06:28 PM // 18:28   #6
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http://gw.gamewikis.org/wiki/Build:E...f_Magic_Smiter

(posted on the wiki earlier today)
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Old Nov 24, 2006, 06:05 AM // 06:05   #7
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Quote:
Originally Posted by Carth`
I like this idea. If you get 3 recharging spells then do you get 6 energy? If so that would be great.

I presume 1 recharging is always Master of Magic, then at least 1 smiting spell. The only downside is MoM only lasts 24 seconds so you have 6 seconds of downtime.
If i recall correctly, recharging spell which do not share the same attribute as that of The master of magic i think.
Unless, its only those spells which do share the attribute of energy storage but not MoM itself.

Last edited by Xpl0iter; Nov 24, 2006 at 06:08 AM // 06:08..
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Old Nov 24, 2006, 08:25 AM // 08:25   #8
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Quote:
Originally Posted by stueyman2099
Neat thing: Master of Magic counts res sig/sunspear rebirth sig as recharging if it's been used.
Awesome
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Old Nov 24, 2006, 08:42 PM // 20:42   #9
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Lol ..
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Old Nov 24, 2006, 08:43 PM // 20:43   #10
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How I get picyure for account?
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